Alone is out now on Google Play Get it free (opens Google Play) SWAP is out now on Google Play Get it free (opens Google Play) LOOP is out now on Google Play Get it free (opens Google Play) Shift is out now on Google Play Get it free (opens Google Play)

The studio

Why I started MiniScape.

MiniScape Games is a small game studio in the Netherlands. For now that means one person, four games out on Google Play, two more on the way, and a plan that goes further than all of them.

A brand of Aivion Studios

Michael Braam holding a phone running Shift, in front of the MiniScape Games logo, with Nova from Midnight Dash beside him.
Michael Braam MiniScape Games

I have been a gamer for as long as I can remember, and for just as long I wanted to make games myself. What always stopped me was the distance between having an idea and having something that actually runs. With AI in the mix — ChatGPT and Claude Code — that distance got short enough to simply start.

My games are not original, and I am not going to pretend otherwise. They usually begin with something I played once and liked. But they get made my own along the way, and there ends up being more in them than what I started with.

The first ones are Android games: small, simple, made for the odd ten minutes. Wind down with Shift or SWAP, think your way through LOOP, build a home in Alone, or wind yourself right up with Midnight Dash. Tilt is next, and a few more will follow — partly to get to know all of this properly, partly because I think they can be good games.

What all of it is heading towards is a game of my own, for PC and tablet, which I will announce later this year. Everything before it is a step in that direction. But these Android games are not something I knock out on the way: I enjoy them, and the interesting part is building them further — bigger, better, more in them.

They will not be for everyone, and I know that. Some people will look at this and say: another vibe coder messing about. Fair enough. I am doing my best, I want to learn, and I want to get the most out of it in a short space of time.

Phone first
Portrait, one hand, short sessions. Designed for the bus, not the desk.
Clean
No ads, no in-app purchases, no analytics SDK riding along. Free, or bought once — never a shop inside.
Finished
Released when it plays well, not when a roadmap says so.