Swap two neighbours
Swipe a piece into the one beside it, or tap one and then the other. Three or more of a colour in a line pop, and everything above falls into the gap.
A sweet match-3 on a little floating island. Swap two neighbours, line up three of a colour and watch them pop — then watch what falls in after them.
Every board is a handful of sweets on a violet island, seen from the front and a little above. Four in a row leaves a rocket behind, an L or a T a bomb, five in a row a prism — and two of those swapped into each other make something bigger still.
Each level asks for something: a score, a number of one colour, all the glaze polished away, every crate broken, the little robots walked home. You get a set number of moves and three stars to chase. There are no lives to run out of, so a lost level costs you nothing but another go.
Free permanently, like everything else here — no advertising, no in-app purchases, no subscription. The boosters are earned by playing; there is no shop to buy them in.
The reel
A run through the garden world, recorded on a phone.
The trailer
Plays from YouTube. Nothing is loaded from Google until you press play.
(plays from YouTube)
How it plays
One move, and a board that keeps answering it.
Swipe a piece into the one beside it, or tap one and then the other. Three or more of a colour in a line pop, and everything above falls into the gap.
Four in a row leaves a rocket, an L or a T a bomb, five a prism. Swap two specials into each other and they go off together.
Do what the level asks within its moves. Moves left over turn into rockets for a bonus, and the score decides one, two or three stars.
Five worlds
Every world has its own light and its own music, and brings one new thing to the board.
Daylight and open sky. Where you learn the swap, the rocket, the bomb, the prism, and what two of them do together.
Dawn among the fruit trees. Glaze under the pieces, sometimes two coats of it, polished off by matching on top.
Dusk by the sea. Crates that hold up the column above them until a match beside them breaks them open.
Locked pieces, and the little robots that drop in with the sweets and walk home once they reach the bottom.
Underground and glittering. Everything at once, often with three goals on the same board.
What pops what
Every special is something you made on purpose. The best moves are the ones that make two and then swap them into each other.
Four in a row. Clears a whole row or column, across the line you matched.
An L or a T. Clears everything within two squares of it.
Five in a row. Swap it with a piece and every piece of that colour goes.
A cross: one full row and one full column at once.
Three rows and three columns, straight through the board.
The same blast, much bigger.
Every piece of one colour turns into that special, and then they all go off.
The whole board.
What is in the build
A garden, an orchard, a coast, a starry night and a crystal cave, each with its own light, its own music and a new idea.
Hand-made, ten per world, each with goals of its own and three stars to earn. The move counts come from a bot that played every level ten times.
The same board for everyone, one a day, with a streak for coming back to it.
Generated boards that get a little harder with every step, each one measured before you see it.
A hammer, a free swap, a shuffle and five extra moves. You start with some and earn more by playing well; none of them is for sale.
Lose a level and you simply play it again. Nothing counts down between goes, and nothing waits for you to come back.
Hearts, diamonds, cubes, stars, hexagons and drops: every piece has its own shape, so the board reads without the colours too.
No account, no sign-in, no network call. Your progress stays in the app storage on your own phone.
Questions
On Google Play, for Android. SWAP went live on 29 September 2026 and is published under Aivion Studios, the studio MiniScape Games belongs to. It is rated PEGI 3.
Nothing. It is free permanently, with no advertising, no in-app purchases and no subscription. The boosters are earned in the game and cannot be bought.
Swipe a piece into its neighbour, or tap the two. Three or more of a colour in a line pop and the pieces above fall into the gap. Each level has goals to reach within a set number of moves.
No. Lose a level and you can play it again straight away. Nothing counts down and nothing makes you wait.
Fifty hand-made levels across five worlds, plus a daily puzzle and an endless run of generated boards.
Yes. Every piece has its own shape as well as its own colour — heart, diamond, cube, star, hexagon and drop — so the board can be read without telling the colours apart.
English and Dutch. You switch in the game itself, and everything it says follows.
Yes, and there is nothing different to install: the same build from Google Play lays itself out for the screen it is on.
Yes. There is no account and no network call. Your progress stays in the app storage on your own phone.